Smite’s upcoming patch “Pillar of success” is soon arriving on Xbox One and PS4 after its PC release, and the high point of the patch is the introduction of the newest God, Ganesha to the battleground of Smite gaming. It’s been almost two years since the release of a Hindu god in Smite, with the last god for the pantheon released in June 2015. He’s a God of success and guardian with a unique twist. Ganesha is all about protecting his team-mates with buffs and/or awarding his team with free kills if they are in the vicinity of his passive. Like, if he gets a kill, it’s not added to his own kill count, but rather the nearest ally God will receive the credit for the kill.
Below are the details of his unique kit:
Passive – Good Fortune
Upon killing an enemy God, Ganesha will instead give the nearest friendly God the Kill credit and receive the rewards for an Assist. In addition, his Assist range is increased by 20 units and the duration for his Assists is increased by 5s.
First Ability – Turn of Fate
Ganesha curses his enemies with his plenteous willpower, damaging – 90/150/210/270/330 +55% of your Magical Power. For each enemy he hits (up to a maximum of 5), all allied gods within 55 units of Ganesha gain Bonus Damage. Cost: 65/70/75/80/85. Cool down: 14s. Duration: 3s.
Bonus Damage per Stack: 2%.
Second Ability – Ohm
Ganesha appears chanting and rises into the lotus position, where he is slowed slightly and travels in all directions. While chanting, he curbs enemy god in front of him in a cone ability with silence and elevates physical protection for all nearby friendly Gods. Cost: 55/60/65/70/75.
Third Ability – Remove Obstacles
Ganesha proceed conquering his enemies hooking them with his Goad, holding them in place and damaging (75/120/160/200/240 +45% of your Magical Power) the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. Cost: 70/75/80/85/90. Cooldown: 15s.
Ganesha commands the Four Great Pillars of Righteousness to imprison his enemies. Between each pair of pillars a magical field is created, and enemies who pass through the field take (95/135/175/215/255 +40% of your Magical Power) damages, and are slowed, with their protections reduced for 3s.
Cost: 80/90/100/110/120. Cooldown: 75s.
Slow Duration: 3s.
Protection Reduction: 15/25/35/45/55